Analysis of Malkioni Caste System---Peter Metcalph
On the subject of Malkioni castes, others have weighed in with corrections
and suggestions to Terra's chart, so I'll digress generally rather than
focus on nits.
Although the medieval parallel is always there, I've tended to infuse the
castes with other concepts. The first is the Indian _varana_ that
Terra's already mentioned. The second is to emphasis their sacred
nature - after all, if god created them then the castes must be something
more than a social encumbrance. The third is to play up the privileges
and responsibilities of each caste in legal terms so as to give them a
quasi-classical and logical basis.
I think the four standard castes is a construct out of diverse Malkioni
traditions much like 14th century Italian lawyers created feudalism out
of European traditions scattered over time and space. For example,
the Wizard's Caste follows the footsteps of Zzabur, a true being second
only to Malkioni himself while his so-called brothers have far less exalted
backgrounds.
IMO Malkion created the Castes as he needed them and only afterwards was
some structure placed on them. I think his four "sons"
created the four caste scheme to bring order to Malkioni society at a time
when Malkion was losing his grip. If we analyze Malkioni castes without
restricting ourselves to the number four, the following picture emerges:
CITIZENS: The first Malkioni. "They were those that made
things, recorded information, explored, boated, and did the other everyday
work that they preferred" RM p5. This is no doubt connected
with the first tribes and so the oldest types of citizens are builders,
speakers, writers, philosophers, explorers and sailors. The philosophers
later are raised above the other citizens to become the core of the Sorcerers'
caste, a change in Malkion's supposedly immutable social order. This
also shows the common philosophy between sorcerers and citizens in their
work. But since Malkion created the citizens, there is very little
difference between citizens of sorcerous and venerating societies.
The Citizens exist now as the inhabitants of the towns and cities. Usually
they are controlled by other castes but can sometimes be socially dominant
(i.e. some City-states). They are capable of fighting but will never
be as good as soldiers or knights.
FARMERS: Distinct from citizens in that they work the soil and provide
others with their daily bread. The origins of their development is
uncertain but given they are a product of worldly degeneration, it is unlikely
to be glorious.
SOLDIERS: Disciplined professional fighters. Created before
the split between Malkion and his sons, they approach war in the sorcerous
frame (mastery of the craft) yet are acceptable to the venerators.
KNIGHTS: Created by Hrestol from the other four castes, the Knights
are a clear challenge to the four caste orthodoxy. As the younger martial
caste, they embody the venerator ideal (following god) rather than the
sorcerous (mastery of the craft), thus the knights are prone to feuds with
the soldiers and sorcerers.
SORCERERS: Founded by Zzabur. Considers the Invisible God to
be a collection of impersonal forces that can and should be manipulated.
They differ from the citizens (in which they have similar philosophies)
by working with invisible energies while citizens work with visible matter.
Pure sorcerers are now mostly independent wizards or guilds of the same.
Because Sorcerers were once acceptable to Malkion, most venerating Malkioni
have wizards in their churches - these differ from the sorcerers in that
they venerate god and master spells.
VENERATORS: Founded by Malkion. Considers the Invisible God
as something to be worshipped. The venerators are dominant in Malkionism
philosophically although the distinction between their approach and Zzabur's
is blurred by Zzabur once being close to Malkion. Because of this,
venerators can take sorcerous shortcuts in their philosophy.
LORDS: The rulers. Pretty much at home with either sorcery
or veneration. Originally a civilian post but among many cultures
(such as the Brithini and Rokari), they have taken to leading armies and
performing deeds that are properly the preserve of other castes.
WOMEN: Women that live according to the rules of their caste, encumbered
by the strictures of men.
INDEPENDENT WOMEN: Women that live according to the rules in all
Malkioni societies much to the disquiet of the authorities.
So the Malkioni have to deal with nine (or fourteen) castes within the
framework of a construct that only admits four. Although some
decisions are easy (lumping the farmers with the citizens is fairly standard),
others are extremely difficult (balancing sorcerers against venerators
or soldiers against knights). No matter what decision is made, there
is always going to be tension that could potentially plunge the society
into chaos because the fit will never be perfect.
Another question that must be settled is the order of the castes.
Since it is near impossible to make all castes equal (the farmers will
outvote everybody else and that's no good), some castes must be better
than others. At the same time, the caste order must be acceptable
to all if there is to be civil peace. The standard treatment is to
make the citizens and women subject to the soldiers, wizards and lords.
Two main variations exist - the wizards are supreme in the Brithini scheme
while the Lords are supreme in the Malkioni scheme. Given the low importance
attached to soldiers, the Malkioni might have had bad mythical experiences
attached to martial law. Other possibilities are the big three castes
being separate but equal or a matriarchy.
The last question is who gets to fill what caste? Is it meritocraitic,
positions were filled this way). I don't think there is a clear answer
to this in Malkionism because in the good old days, people lived forever
in their positions with little need for replacement. There is a need
to keep the farmers where they are and at the same time have capable people
fulfilling important roles.
The Brithini take the austere route of exiling all venerators and people
associated with them (knights). The hazard of this route is that
the sorcerous/veneration preference is really a personal choice, thus venerators
are born in every generation.
The Vadeli have no problems with caste for they have perverted the concept.
I think Vadeli Castes are a subset of explorers rather than the traditional
citizen/sorcerers/lords/soldiers that other Malkioni have. Despite
this, the Malkioni persist in identifying Vadeli skins with their own castes.
One nitpick in Terra's chart - the Vadeli of the Old Vadeli Isles do know
of Knighthood as Hrestol once stayed among them. Knowing the Vadeli,
it's probably perverse version of the original - a model, perhaps, is the
Twisted Mentats of Dune.
I think in light of the information in Revealed Mythologies that the Waertagi
were one of the original tribes of the Malkioni that they should still
be recognizably Malkioni. That they worship sea gods is undisputable
but then again most Malkioni were pagans at the Dawn. I think they
retain Castes for Missing Lands only states that they "escaped the
bondage of [the Brithini] rigid caste system" - which can be resolved
by having a fluid approach to Castes. I don't think this is anything
like the Hrestoli rising through the castes that makes an incongruous appearance
in the Atroxi church writeup.
For the Rokari Church, I'll observe that even in Seshnela, a serf is a
type of farmer and not synonymous with citizens in general. Although
the Rokari deny any concept of Knights as a separate caste, they do have
knights within their martial caste while the titled nobility that engage
in warfare can be considered knights under another name.
Shouldn't the Axemen and Taxmen be members of the Ramalian Warrior caste
rather than the Lords?
The Loskalmi social progression is stated to be an idea more than anything
else and I think there are obvious tensions within it - are the soldiers
are separate caste from the Knights or not? If the knights draw upon
all four castes, why is their station in the middle rather than at the
end? How if knights are opposed to sorcery, do they make effective
wizards? Rather than state make a definitive statement one way or
another, I think these are issues that the Loskalmi struggle with.
I generally see Loskalmi government as split between Men and the Overmen
rather than a four step society. The Men are your average Malkioni while
the Overmen are heroic types striving to surpass their mortal forms through
embodying the Ideal.
I've used Overmen instead of Knights because the latter has already been
defined as a military rank. Although most Overmen were once Knights,
I do think it possible for devout Acolythists to become Overmen.
I don't know how a Squire might become an Overman though.
Once someone's become an Overman, they are ideal and there's little need
for them to join the other branches of Loskalmi society and master their
arts. Instead they carry pretty much with what they were doing before,
although knights often retire to take up Lordly or Churchly positions.
The only exception is to qualify for the throne - then the candidate must
have mastered the arts of all branches.
The Men are subordinate to the Overmen and perform most of the work within
the Temporal, Spiritual and Militant hierarchies. Their inferiority
means they are effectively citizens with minor titles. Instead of
lords, there are squires performing pretty much the same tasks and instead
of clergy, there are acolythists. This humbling also means the hierarchies
are now equal before the Overmen. But since they are citizens, the
hierarchies are free to maintain their old traditions making it possible
for an acolythist not to belong to the idealist church or for a squire
to bequeath his status to his son.
The Overmen are committed to the ideals of the Hrestoli Church and in government,
their role is to monitor the men to make sure their decisions comply with
the Ideal. They are aided in this task by a large proportion of Idealists
among the ranks of Men that are willing to bring any errors of their non-idealists
brethren to the attention of the Overmen. Hence the leading Men are
mostly devout Idealists that have finked their way to the top with a minority
of astute competents of whatever persuasions.
Although the army is where most Loskalmi attempt to become overmen, I do
think there is a cadre of hardened professional soldier-castes within the
Loskalmi army. They can never become knights because of their attitude
and so have hate them, which can cause some sticky moments in battle due
to conflicts in
So my conception of Loskalmi society looks like:
Overmen:
King
Overmen: Prefects Wizards Knights
Men: Squires Acolythists
Soldiers
Men: Citizens and Farmers
Many known ranks such as the Grand Knights and Cardinals are IMO graduations
in the basic Overman ranks rather than special ranks themselves.
Lastly for the Safelstrans, the Arkati do not rule openly. They require
an non-Arkati government to manipulate from behind the shadows. Thus
their Caste system might look similar to other Malkioni.
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