自分だけのカッコ良いアプリを作りたい,の巻
サンプル・ソース群
「Musi_chanButtonUI.java」のソースコード
import java.awt.*; import javax.swing.*; import javax.swing.plaf.*; import javax.swing.plaf.metal.*; /** * Original look&feel (button). * * @author Musi_chan * (Musi_chan@cool.biglobe.ne.jp) * @version 2002/05/09 11:22 */ public class Musi_chanButtonUI extends MetalButtonUI { public static ComponentUI createUI(JComponent c) { return new Musi_chanButtonUI(); } public void paint(Graphics g,JComponent c) { super.paint(g,c); Graphics2D g2d; GradientPaint gradient; Rectangle rect; g2d=(Graphics2D)g; gradient=new GradientPaint(0.0f,(float)c.getHeight()/2 ,Musi_chanTheme.getCompGradColor1(),0.0f,0.0f ,Musi_chanTheme.getCompGradColor2()); rect=new Rectangle(0,0,c.getWidth(),c.getHeight()/2); g2d.setPaint(gradient); g2d.fill(rect); gradient=new GradientPaint(0.0f,(float)c.getHeight()/2 ,Musi_chanTheme.getCompGradColor3(),0.0f,(float)c.getHeight() ,Musi_chanTheme.getCompGradColor4()); rect=new Rectangle(0,c.getHeight()/2,c.getWidth(),c.getHeight()); g2d.setPaint(gradient); g2d.fill(rect); } } |
import java.awt.*; import javax.swing.*; import javax.swing.plaf.*; import javax.swing.plaf.basic.*; /** * Original look&feel (textfield). * * @author Musi_chan * (Musi_chan@cool.biglobe.ne.jp) * @version 2002/05/09 11:26 */ public class Musi_chanTextFieldUI extends BasicTextFieldUI{ protected JComponent myComponent; Musi_chanTextFieldUI(JComponent c) { super(); myComponent=c; } public static ComponentUI createUI(JComponent c) { return new Musi_chanTextFieldUI(c); } protected void paintBackground(Graphics g) { super.paintBackground(g); Graphics2D g2d; GradientPaint gradient; Rectangle rect; Rectangle editRect; g2d=(Graphics2D)g; editRect=getVisibleEditorRect(); gradient=new GradientPaint(0.0f,(float)editRect.height/2 ,Musi_chanTheme.getCompGradColor1(),0.0f,0.0f ,Musi_chanTheme.getCompGradColor2()); rect=new Rectangle(editRect.x,editRect.y ,editRect.x+editRect.width,editRect.y+editRect.height/2); g2d.setPaint(gradient); g2d.fill(rect); gradient=new GradientPaint(0.0f,(float)editRect.height/2 ,Musi_chanTheme.getCompGradColor3(),0.0f,(float)editRect.height ,Musi_chanTheme.getCompGradColor4()); rect=new Rectangle(editRect.x,editRect.y+editRect.height/2 ,editRect.x+editRect.width,editRect.y+editRect.height); g2d.setPaint(gradient); g2d.fill(rect); } } |